David Megginson <[EMAIL PROTECTED]> said:

> Andy Ross writes:
> 
>  > You know, that's not a bad idea.  What might be easier, though, is
>  > allowing for a optional 6-element vertex line that included the
>  > normal.  For this application, this is simpler since we already know
>  > the normal.  Code changes to plib would be limited to detecting the
>  > new format, storing the normal during parsing, and skipping the normal
>  > generation step.
>  > 
>  > It's probably a crap shoot as to whether they'll accept the change or
>  > not, though.  It's a hack to a proprietary format that we don't
>  > control.  Even if we make it backwards-compatible, it's still not
>  > "AC3D" format anymore.
> 
> For now, Andy, why not just generate a single object containing all of
> the surfaces, rather than 6 separate objects?  Then plib will have
> less trouble with the normals.

Only one texture per object.  Is that a problem?

Best,

Jim

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