David Megginson <[EMAIL PROTECTED]> said: > Andy Ross writes: > > > You know, that's not a bad idea. What might be easier, though, is > > allowing for a optional 6-element vertex line that included the > > normal. For this application, this is simpler since we already know > > the normal. Code changes to plib would be limited to detecting the > > new format, storing the normal during parsing, and skipping the normal > > generation step. > > > > It's probably a crap shoot as to whether they'll accept the change or > > not, though. It's a hack to a proprietary format that we don't > > control. Even if we make it backwards-compatible, it's still not > > "AC3D" format anymore. > > For now, Andy, why not just generate a single object containing all of > the surfaces, rather than 6 separate objects? Then plib will have > less trouble with the normals.
Only one texture per object. Is that a problem? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel