Andy Ross writes:
>
>  Just adding an offset to the camera is what's already being
>done, and it runs into precision problems.  The trick is to make sure
>that the camera is *never* moved to the scenery centroid before
>rendering the model.  

Right ---
So why not leave the camera at 0,0,0 and add an additional offset 
to the 'tile-offset'

Norman

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