Norman Vine wrote: > I guess I wrongly assumed that everyone would read this as "just add > the appropriate offset to move the camera to the origin" :-)
Unless I'm still not understanding you, I think you misunderstand the issue. Just adding an offset to the camera is what's already being done, and it runs into precision problems. The trick is to make sure that the camera is *never* moved to the scenery centroid before rendering the model. Once that 1000m transformation is on the stack, it's too late -- you can't recover precision you've already lost. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel