Andy Ross writes:

 > Unless I'm still not understanding you, I think you misunderstand the
 > issue.  Just adding an offset to the camera is what's already being
 > done, and it runs into precision problems.  The trick is to make sure
 > that the camera is *never* moved to the scenery centroid before
 > rendering the model.  Once that 1000m transformation is on the stack,
 > it's too late -- you can't recover precision you've already lost.

Just to summarize, I think that Andy is recommending that the camera
location *always* be 0,0,0, and that scene graphs be transformed
appropriately for rendering.  Is Norm suggesting something different?


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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