Andy Ross writes: > Unless I'm still not understanding you, I think you misunderstand the > issue. Just adding an offset to the camera is what's already being > done, and it runs into precision problems. The trick is to make sure > that the camera is *never* moved to the scenery centroid before > rendering the model. Once that 1000m transformation is on the stack, > it's too late -- you can't recover precision you've already lost.
Just to summarize, I think that Andy is recommending that the camera location *always* be 0,0,0, and that scene graphs be transformed appropriately for rendering. Is Norm suggesting something different? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel