Curtis L. Olson wrote: > When you say moved panel rendering into the main scene graph, do you > mean [...] or do you mean the panel rendering code get's executed as > a call back from some ssg node [...] ?
I mean that one. :) There's a tiny "FGPanelNode" ssgLeaf class that wraps an FGPanel object. It sets up the matrix stack appropriately and then calls the panel renderer as normal. Does anyone know off the top of their heads if the panel code changes the OpenGL lighting or material state? If it does, then this will be a really simple fix. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel