The MacOS X is a nogo.  I get the following traceback when it crashes:

Thread 0 Crashed:
  #0   0x90989544 in glGetIntegerv
  #1   0x002125a8 in SkyTextureState::SkyTextureState[unified]() 
(SkyTextureState.cpp:46)
  #2   0x00211d04 in SkyMaterial::SkyMaterial[unified]() 
(SkyMaterial.cpp:60)
  #3   0x0016d450 in SkyLight::SkyLight[unified](SkyLight::SkyLightType) 
(SkyLight.cpp:57)
  #4   0x0031581c in _static_initialization_and_destruction_0(int, int) 
(SkySceneLoader.cpp:50)
  #5   0x8fe16594 in call_module_initializers_for_objects
  #6   0x8fe160a0 in call_module_initializers
  #7   0x8fe133ac in _dyld_make_delayed_module_initializer_calls
  #8   0x00002464 in _call_mod_init_funcs (crt.c:300)
  #9   0x0000234c in _start (crt.c:221)
  #10  0x000022ac in start

I will try a clean build tonight.

Thanks,

Jonathan Polley

On Monday, September 16, 2002, at 11:22  PM, Norman Vine wrote:

>
> ----- Original Message -----
> From: "Jonathan Polley" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 17, 2002 12:03 AM
> Subject: Re: [Flightgear-devel] (no subject)
>
>
>> Thanks for the info, I'll give them a try tomorrow.  On the glx
>> extensions, they won't work under MacOS X either.  I'll take a look
>> through the OpenGL area and see if I can find a match.
>
> #ifndef WIN32
> #  if defined(macintosh)
> #    include <agl.h>
> #  elif defined(__APPLE__)
> #    include <OpenGL/CGLCurrent.h>
> #  else
> #    include <GL/glx.h>
> #  endif
> #endif
>
> static bool glIsValidContext ( void )
> {
> #if defined(CONSOLE)
>   return true ;
> #elif defined(WIN32)
>   return ( wglGetCurrentContext () != NULL ) ;
> #elif defined(macintosh)
>   return ( aglGetCurrentContext () != NULL ) ;
> #elif defined(__APPLE__)
>   return ( CGLGetCurrentContext () != NULL ) ;
> #else
>   return ( glXGetCurrentContext () != NULL ) ;
> #endif
> }
>
>
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> [EMAIL PROTECTED]
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