Norman Vine wrote: > Andy Ross wrote: > > There is no way to keep the old scaling scheme and be > > view-independent at the same time, sadly. > > If this is true then there is no way we can maintain a 2D overlay, > library which is what the existing HUD code is, with Andy's changes
Sure there is. But the ladder will only work at 1024x768 with the default view direction and field of view. That limitation is OK (I guess) for the 2D stuff, since it wasn't a problem for anyone before. But it's a show stopper for view independence, so I had to fix it. You can't seriously be arguing that replacing a magic compression factor of "12.6316" (I'm pretty sure the correct value should be 11.6363, FWIW) with "1" is a bad thing? It even works in 2D mode, so long as you are running at the right resolution. I mean, take another look and maybe re-read the thread. I still completely fail to understand what has you so upset. Everything you wanted, you have. To change the subject a little: Has anyone looked at the other two patches yet? One is trivial and would be really nice to get into the code base pronto. The other is an important feature that really requires discussion before it goes in. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel