Norman Vine <[EMAIL PROTECTED]> writes :
>
> Jim Wilson writes
> >
> > Two things we really need for doing real 3D instrument work is texture
> > transforms and text for things like radio, gps and atari ferrari displays.
>
> not sure I follow you here
> texture will just transform with the underlying geometry
> and text is just another texture

I think Jim is speaking about textures that are computed in realtime, for
example to show the moving map in the GPS instrument.
For that, you can render to textures into pbuffers. It is an OpenGL
extension that could also be used to draw 3D clouds impostors.

Cheers,

-Fred



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to