Andy Ross writes: > Actually, that sounds pretty good to me. Doing "realistic" turbulence > models near the ground is essentially impossible, for all the same > reasons that doing realtime fluid dynamics doesn't work. > > The only augmentation I can think about is that you might consider > fading out only the turbulence component perpendicular to the ground. > Horizontal turbulence (wind gusts) can and does happen in reality.
Sounds good -- I was hoping to provoke Jon into doing something like that. Note that we do also model horizonal wind gusts (of longer duration) through FGEnvironment. As long as I have you on the line, Andy, how hard would it be for you to adapt the FGAtmosphere::Turbulence() function (in src/FDM/JSBSim/FGAtmosphere.cpp) for YASim? Currently, in JSBSim.cxx, I'm deriving the turbulence gain from the /environment/turbulence-norm property like this: Atmosphere->SetTurbGain(turbulence->getDoubleValue() * turbulence->getDoubleValue() * 100.0); Squaring the normalized value seems to give a more intuitive range of turbulence. I'm guessing that this would be a 1-hour job for you, or less; it would be a fair bit more for me simply because I'm less familiar with the YASim code. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel