Major A writes: > > > Just thought I'd note that these new instruments are pretty heavy on > > texture memory. Might be a big frame hit for some cards. They sure look nice > > though, especially when zooming in! > > Another thought: whenever the full-screen panel models are working > again (they are currently both broken, at least they were on Friday), > I would like to try them out with two screens. The problem here is > that the secondary screen (showing the panel) doesn't have any 3D > hardware (it's a laptop), so the panel will probably be rather > sluggish. So my question is whether it would be possible to create a > panel that's easy on the graphics engine so that you don't need > accelerated OpenGL on each and every screen being used.
The basic rule of thumb is that if you draw anything with opengl (especially if it involves textures, alpha transparency, depth buffer, lighting, or fog) it will run very slow unless you have actual 3d hardware acceleration. So, it may be possible to do a 2d panel that runs fast on 2d hardware, but probably not with opengl, and definitely not with the subset of opengl we are using. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel