Alex Romosan wrote:

i see the same thing and i even made a distclean beforehand. anyway,
looking at src/Include/config.h is see that both FG_MPLAYER_AS and
FG_NETWORK_OLK are defined. shouldn't the new multiplayer mode disable
the old network code?

Yes it should.
Turns out to be my bad. I had --without-network-olk defined in my configure script, so I didn't notice :-(


It is updated in CVS now.

Erik



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