Erik Hofman schrieb:
Christian Mayer wrote:

So go for big texture sizes.


Although my O2 can handle one texture to be up to 1024Mb, somehow I would choose to put as many instrument(s) parts into one 256x256 texture for the panel instruments. And if needed use a second or third texture.

As stated above: multiple texture need multiple expensive state changes.


So let's have a direct comparison:

                               old system             new system
multiple small testures:   slow, works fine        slow, works fine
single big texture:        fast, blury textures    fast, perfect

So the small textures gives everybody a slow result.
The big textures result on blury textures on older systems (as textures have to be scaled - but on older systems is the resolution smaller anyway, so changes are you won't see the difference). And on a very nice result on newer hardware.


CU,
Christian


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