Christian Mayer wrote:
So go for big texture sizes.
Although my O2 can handle one texture to be up to 1024Mb, somehow I would choose to put as many instrument(s) parts into one 256x256 texture for the panel instruments. And if needed use a second or third texture.
As stated above: multiple texture need multiple expensive state changes.
So let's have a direct comparison:
old system new system multiple small testures: slow, works fine slow, works fine single big texture: fast, blury textures fast, perfect
So the small textures gives everybody a slow result.
The big textures result on blury textures on older systems (as textures have to be scaled - but on older systems is the resolution smaller anyway, so changes are you won't see the difference). And on a very nice result on newer hardware.
CU, Christian
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel