On 9/29/03 at 6:34 PM Curtis L. Olson wrote:
>David Luff writes: >> On 9/29/03 at 5:53 PM Curtis L. Olson wrote: >> >> >This could also be handled on the flightgear side ... it probably >> >wouldn't be too hard to make mixture a function of perceived gravity >> >... maybe with some delay to account for fuel propogation. >> > >> >Curt. >> > >> >> The mixture is calculated based on air and fuel mass flow rates into the >> engine - I'd rather we didn't mess with it directly. It would be better >if >> Flightgear messed with the fuel flow rate - possibly either supplying a >> maximum value or a multiplier normally at unity, either of which could be >> reduced to zero. > >I guess I meant the "cockpit mixture lever setting" when I used the >word "mixture" ... it would be a hack, but a quick and easy one if >people weren't jumping at the idea of implimenting gravity effects on >the fuel system. > Ah, fair enough! That's such a blindingly obvious idea I hadn't even considered it could be what you meant!! In my defence, it's well past midnight and I'm stuck at work writing a paper about bl*%dy engines, so mixture seems to be somewhat hardwired into my brain as "fuel-air" mixture, rather than mixture "lever-setting". You're right - it would be a nice easy hack :-) The downside being that users would see the mixture lever pulling itself out and inundate the lists with bug reports :-( Cheers - Dave _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel