now I understand my problem.
1.) the rotations specified in the bo105.xml are done bottom to top (not a big problem, but surprising)
2.) if you rotate more than one object in rotation, than these objects seem to be grouped, so that if you want to rotate a single object of this group in another rotation all objects are rotated.
I wanted to do the rotation for the incidence first and then the one for the flapping angle, both for every blade separately. In a last step I wanted to rotate the head and the 4 blades with one single rotation around the rotor mast. This last rotation is now separated in 5 single rotations and everything works :-)
Maik
Melchior FRANZ schrieb:
On Tue, Oct 07, 2003 at 07:21:45PM +0200, Erik Hofman wrote:
Since Melchior is away for some time [...]
Yeah. Military exercises out in the woods ... I'll be back ... in about a week. :-)
I did look at the animation file and it looks like he didn't add animation for separate blades yet.
Yes, "rotor" is just the rotor head, and each blade is a separate object. I thought about animating the blade twist, but this can be changed at any time. Just don't tweak the ac model too much, because the master file is in Blender format! Animation of the whole rotor "disc" can and will be done. I'd also like to have the blades bended down if they stand still and building a disc at higher rotational speeds, similar to the Wright Flyer wings. But I need glass and at least rudimentary interior first, so that the Bo isn't transparent from inside.
m.
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