I'm pretty much done with the client/server startup handshake -- ready to do the code at the peer to register active aircraft with the server (active = aircraft for which this FG peer is responsible for FDM calcs, the protocol supports the idea of multiple aircraft sharing a single server connection for FG instances that are primarily handling a number of AI planes on behalf of a multiplayer scenario)
In the current code -- there is just the single airplane being simulated on the display ?? or where could I find a list/array of a/c that are being managed so I can register each plane with the server and have the server relay updates for all of them ??
For the MultiPlayer module this is handled in the MPPlayer class located in FlightGear/src/MultiPlayer/mplayer.[ch]xx
Erik
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