On Saturday 15 Nov 2003 9:24 pm, Paul Surgeon wrote: > FlightGear would need several changes in various areas to support things > like water landings. > > Firstly we would need to be able to specify various ground types. > > One way of doing this is to have a number attached to each polygon in the > scenery. Say for 4 or 5 bits to allow 16 to 32 different land types. > > Then make a list of land types like : <snip arbitrary list of land types> ... > > We need more developers. :)
Yes, maybe, and I am not skilled enough to be one of them. However, it seems to me that picking a set of land (surface) types and coding them into the scenery is not in the simulation spirit. Surely we should encode the surface characteristics (Young's modulus, coefficients of sliding and static friction) and then calculate the interaction with the aircraft weight on the landing gear (t[yi]res, skis, floats, fuselage if I've forgotten to drop the wheels again), and do it that way? Maybe modify the surface characteristics for temperature. </pipe dream> Jonathan _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel