On Thursday 27 November 2003 20:30, [EMAIL PROTECTED] wrote:
> On Thursday 27 November 2003 19:44, Melchior FRANZ wrote:
> > * [EMAIL PROTECTED] -- Thursday 27 November 2003 19:29:
> > [simulator for planets]
> >
> > > Does anyone know the name of that simulator?
> >
> > ssystem? Unfortunately, the HP is down. Should be part of
> > typical Linux distributions.
> >
> > m.
>
> No, that's not the simulator.
>
> In that simulator you could move directly around on the ground at 1 m high
> (at that altitude the terrain was very detailed -> 30000-60000 vertices or
> more) and then move up into the sky.
> The greater the altitude the lower the terrain detail until you see just
> only the planet at a detail of less than 500 vertics.
>
> In general it was just a terrain engine demonstater with a very powerfull
> LOD system, you coudn't do more.
>

Ok, i found it now. :)

It is called "Planet engine" and can be downloaded here:
http://drtypo.free.fr/download.html

But there are also some bad news, i was wrong, it is only freeware not open 
source. :(
It also doesn't run on linux but a linux port should be possible
because the engine uses OpenGL and SDL.

But the good news are, that it shows very nicly how you can move seemlessly 
from the ground into
an orbit without framerate drops or big losses at the detail.
Such a LOD system would be very great for Flightgear, 
IMO Flightgear should have something similar. :)



If you download it, make sure that you choose the appropriate
version of that engine for your videocard.
The newest version (0.705) does not run on old videocards.
And the old versions need at least a videocard with a vertex shader (Geforce, 
Radeon 7500).


Best Regards,
 Oliver C.









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