Wolfram Kuss wrote: > I would be very interested to know how many polygons per second FGFS > is rendering. Do you have a ballpark number?
Sorry Worfram, I have no idea where I could get that number from. Does FGFS have a debug swicth which activates the display of such a number ? The only thing we know is that high polygon models obviously don't have a noticeable impact on the framerate on the Octane. > It might be nice to have several sections of the benchmark and in one > try to maximize poly count of the scene and minimize all else. In fact, I did the package primarily to evaluate if it is worth spending the money (I don't have ....) for a V8 graphics board for my Octane - now that I've already upgraded CPU, Powersupply, Frontplane and Mainboard. I sort of have an Octane2 now, but the appropriate graphics board is missing. I'm still waiting for someone to show up, calling out that he has a V8 to run that 'benchmark' ;-) If FlightGear has the abilities to display more numbers that just the framerate I'd be happy to extend the package accordingly, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel