On Tuesday 23 March 2004 20:24, Curtis L. Olson wrote:
> We triangulate the resulting set of points to produce the
> surface we render.  At the moment we produce and draw only a single
> level of detail for the entire world.  This was a design choice that
> made a lot of sense at the time we made it, and still makes sense for
> many reasons today.

Just a question:
What kind of reasons were that?


Best Regards,
 Oliver C.


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