Oliver C. wrote: > Just a question: What kind of reasons were that? Simplicity. Stability. CPU usage. Rendering performance. Ease of development and maintenance. Robustness in the face of non-heightmap geometry features (roads, airport cutouts). Texture memory usage (LOD algorithms tend to require unique texturing). The list goes on and on.
CLOD algorithms are nifty and elegant. But they ain't easy. They tend to work a lot better as isolated demos than they do as platforms for future development. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel