> I hope you can texture it from 3DS because when I > converted it to AC3D the file went from 120K to 1.2 meg > and wound not reduce in size.I dont know if this has to do > with any LOD structures you may have created. I think 3DS uses binary to store the data while AC3D uses ascii. That may explain why the file is huge after conversion.
> Did you > intend converting it to texture it??. I can apply the textures in 3D Studio. To be honest, I don't have much experience on doing textures. However, I don't think I will have much problems "creating" the textures since the logo for various airlines can be found on Google. =P Speaking of textures, what format does FlightGear support? Must the textures size be on the power of 2 (2x2, 4X4, 16X16, 32X32...) or can it be of random size? Thanks in Advance, Ampere _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel