> Melchior FRANZ wrote > Sent: 04 August 2004 19:22 > To: [EMAIL PROTECTED] > Cc: Maik Justus > Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh! > > > * Vivian Meazza -- Wednesday 04 August 2004 19:15: > > Yes, see what you mean, but I think we went through all this with > > fixed wing aircraft. But once fully airborne, it's perfect. > Weird. Is > > it trying to rotate about a skid? > > No, same when airborne, just harder to see. You better use > the "constant-azimuth" view (6?), then try to hover a few > meters above the ground, then turn. I think all views are fine, although view 2 is a bit disconcerting or even a bit disorientating. This seems to be a view-based issue. I'm convinced that the aircraft is rotating appoximately around it's cofg. > > Perhaps not enough tail rotor authority in the hover > though? I can't > > get more than about 30 degs out-of-wind. > > Tail rotor authority seems OK (I talked about it with a real > helicopter pilot). But even if it weren't, it wouldn't > explain the rotation around the nose. Seems very much like a > rotor bug in YASim. Maybe none of the rotor forces act on the > CG, but all on the origin. This would make the 3d model look > like behaving OK when it was (wrongly) placed with the CG at > origin, but not when correctly positioned with the nose on > the origin. (Hmm, or not??) >
It's nearly 30 years since I last flew one. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d