Last mail was cut... What about the performance ? Imagine a simple gauge with a background and a needle. This could be drawn with 3 lines of Nasal code: DrawTexture(background, x,y), Rotate(angle), Drawtexture(nnedle, x,y)
So it can't be slower than xml gauges. And more complex gauges ? This is were draw to texture is handy. There is no need to generate the texture every frame. Some instruments need to be refreshed every 1/10 of second, perhaps a radar could use a refresh of half a second, and a moving map a refresh every second (or less). Now the xml gauges wont refer to a texture loaded from a file but to this generated texture. Harald. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d