Suggestions, suggestions... if the graphic interface can display most of the static things that can be displayed by a web browser (buttons, fonts, images, tables, etc), then I think we pretty much covered everything. As for animations, the interface should be capable of doing what we can do with XML now.
One thing that you may want to give more thoughts on is the methods for rendering the animations in the users' prespective. This may very well be different from the actual implementation, but it will give you an idea as to how to make the life of the users easier. Here is an example: For the user, things are "rendered" onto an abstract container first before they are displayed on an actual object in the scene. The container acts like a piece of paper with a rectangle cut out: you may have something very big, but the containers will only show what is in the rectangle. In addition, each container can contain other containers, and the user can define the position and orientation of these containers relative to their parent container. This way, the user can combine many relatively simple animations into one complex animation. Regards, Ampere On August 9, 2004 12:14 pm, Boris Koenig wrote: > > I was talking about having a libary-like interface that can allow the > > user to implement basic and advanced animations really easily. > > Okay, I think we agree here - Harald suggested already a basic framework > for it, so it might make sense for those instrument designers to also > make some suggestions about what exactly might be needed in such a > library. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d