On Sat, 18 Sep 2004 13:21:13 +0100, Vivian wrote in message 
<[EMAIL PROTECTED]>:
 
> 
> Arnt Karlsen wrote:
> 
> > Sent: Friday, September 17, 2004 9:47 PM
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
> > 
> > 
> > On Fri, 17 Sep 2004 16:09:12 +0100, Vivian wrote in message 
> > <[EMAIL PROTECTED]>:
> > 
> > > Arnt Karlsen wrote:
> > > 
> > > > Sent: Friday, September 17, 2004 10:03 AM
> > > > To: FlightGear developers discussions
> > > > Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
> > > > 
> > > > On Fri, 17 Sep 2004 07:56:42 +0100, Vivian wrote in message
> > > > <[EMAIL PROTECTED]>:
> > > > 
> > > > > Ampere K. Hardraade wrote
> > > > > 
> > > > > > Sent: Thursday, September 16, 2004 7:12 PM
> > > > > > To: FlightGear developers discussions
> > > > > > Subject: Re: [Flightgear-devel] Problem with ballistic
> > > > > > sub-model
> > > > > > 
> > > > > > On September 16, 2004 01:08 pm, Vivian Meazza wrote:
> > > > > > > 
> > > > > > > There are some other basic shortcomings as well: the
> > > > > > > submodel doesn't inherit the parent accelerations, or the 
> > > > > > > velocities and accelerations due to roll, pitch and yaw.
> > > > > > > Only release droptanks when flying straight and level
> > > > 
> > > > ..uh, in the real world, this is possible if not permissible,
> > > > with fun consequences like one or more hard points releases
> > > > jammed for at least a while etc.
> > > > > > 
> > > > > > They shouldn't inherit accelerations.
> > > > > 
> > > > > Quite right - they shouldn't. I was getting over enthusiastic 
> > > > > there, and forgetting my Newtonian physics.
> > > > 
> > > > ..don't worry, there is also Murphy law physics.  ;-)
> > > > 
> > > 
> > > Right, back to Newton :-). I think I've solved the problem. Mixing
> > > elevation up = positive with  speed down = positive  nearly made
> > > my brain blow a fuse..  ;-)
> > 
> > > I had to reverse a number of signs to get it right. I took the 
> > > opportunity to add roll to the submodel so that droptanks will
> > > come off with the right orientation. I not yet added either the
> > > parent rotational speed to the submodel, or yaw, so if you release
> > > droptanks with significant roll rate or yaw angle on the aircraft
> > > the submodel will not be quite right. Straight and level, or
> > > nearly so, is fine.
> > 
> > ..precisely, we will need roll rate, yaw, yaw rate, pitch rate etc, 
> 
> I can do all of that, providing I can get at the location of the CofG
> to relate the offsets.
>  
> > but no accelerations except gravity, to get it right.
> 
> Not strictly true. We also need to apply aerodynamic forces. Drag is
> already applied, and wind can be applied, but no other. Wind is that
> experienced by the parent, not the submodel. This approximation is OK
> for tracer, less so for bombs.

..eh, accellerations, no, forces, yes.  Both "bomber" and "bomb" sees
the same wind etc until release of child.  In a bomb bay or in a gun,
the wind exposure happens as these objects emerge outta these shielded
hideouts.  

..If either (plane or bomb etc) object passes thru say wind shear, wing
tip vortices, then the wind forces are _different_, even if they can be
approximated as "the same" as the bomb drops thru that vortice in 
a millisecond.  

..and don't forget gun recoil forces.  Gun "childs" also experience wind
drift.  ;-)

> > ..also, when we get that far in the modelling; some 
> > dive bombers had release rigging that threw some, say 
> > centerline bombs, clear of the propeller, adding to the fun 
> > we dream up here. 
> 
> We can already do that - just apply an appropriate initial velocity,
> and instantiate at the right offsets.
>  
> > ..also keep in mind most bombs are hung by more than one 
> > points, so the hardpoint mechanism and the flight conditions, 
> > attitude, rates etc, act together deciding which points 
> > release first, second etc on each bomb.  
> 
> We can probably ignore that.

..true, but see below.

> > ..this too, has a major impact on the initial ballistics, 
> > think bobbing bombs dropping from B-52's or B-17's, on 
> > dropping out of the bomb 
> > bay, some of this is sudden exposure to the airstream, some is 
> > "un-even" release, asymmetric or whatever.
> 
> We could probably add some randomness to account for this, if you
> think it's a significant factor, given all the other approximations,
> chief amongst which could be that the submodel has no inertia, and so
> aligns instantly with its trajectory. Again, OK for tracer, but for
> bombs? 

..this is a design philosophy decision; how close to reality 
_do_ we wanna go?  My point is "do as you like, but don't 
cut off future development by hardcoding stuff, leave open 
hooks as bait for future developers to go berserk on." ;-)  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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