Curt wrote: >If I've missunderstood something >about plib/ssg I'd appreciate being corrected. If modeling is still >done in blender/ac/multigen/whatever, then you need a conversion path to >plib.
I think you guys are speaking "aside each other". Curt wants to allow different modellers. James OTOH correctly says that the thing professionals do instead is to decide on one modeller, say Blender OR 3DS Max etc, and then write an exporter into their own propriatery format. This is the path suggested both by Kinetix (and probably the other big players in 3D modelling) and by mostgame developers that have done it. So, no standard format is involved. Norman - IMHO correctly - wrote that if you do that, the propriatery should be SSG, since that loads very fast. This is a HUGE thing for a flight sim. I am currently loading ascii files into the sim I work on to make development easy. A plane needs over a second. If you realise that a frame that is 50 ms longer than other frames is EASILY visible, then an ascii format is a factor 20 too slow. I think the first decision that needs taking is whether you want to mainly support say two modellers really well and the others not so well or whether it is a very high priority to support all modellers out there equally well. In the first instance, I support James/Norman's idea of an SSG exporter. >Curt. bye bye, Wolfram. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
