Thanx Martin for you reply! I looked on pc7 - so good but you understand that it's simple texture scrolled over cabin. The main problem for fgfs - refuse to use shaders and over cool things and we have not state-of-the-art rendering for uor super flight dynamics. I don't want to offend you but it's true. to my rain simulation: thing i've done - blur OTW view based on distance (render to texture and then gaussian blur on fragment shader ) looks good but haven't seen rain drops. to simulate it I deside to use particle system that will be connected to aircraft. Thanx Dave for your observations I try to implement it. But I think the main problem will be simulate drops on wind screen and windscreen wipers. My question here: When does pilots use them(whipers)? only on take-off and landing or on route too? Thanx in advance Bye
----- Original Message ----- From: "Dave Martin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <flightgear-devel@flightgear.org> Sent: Thursday, January 20, 2005 5:00 AM Subject: Re: [Flightgear-devel] Rain and snow videos or photos > On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote: > > Hi guys! > > I try to model rain and snow in flightgear but have some difficutlies > > because I haven't seen it in real flight from cabin of aircraft. Maybe > > someone can explain me some features when you have take-off or landing in > > rain and snow. Is it similar to car? Or maybe someone have videos or > > photos? Thanx in advance > > Bye > > > > > > _______________________________________________ > > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d > > I think it was Erik had a model working with the PC-7 for rain. > > Essentially, rain or snow almost immediately appears to be coming straight at > you in 'tunnel' effect the moment that the aircraft begins moving into it. > > If you slip the aircraft, the centre of the tunnel effect moves toward the > direction of slip. > > Rain specifically also has the effect of an 'upward waterfall' on windscreens > which are not actively cleared - spreading towards the outside edges at the > top. > > > Another thing is scenery textures for snowfall - I had a go at looking for > ways to make the default scenery appear to be covered in snow but I haven't > found anything all that convincing yet. > > Dave Martin. > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d