Thanx Martin for you reply!
I looked on pc7 - so good but you understand that it's simple texture
scrolled over cabin.
The main problem for fgfs - refuse to use shaders and over cool things and
we have not state-of-the-art rendering for uor super flight dynamics. I
don't want to offend you but it's true.
to my rain simulation:
thing i've done - blur OTW view based on distance (render to texture and
then gaussian blur on fragment shader ) looks good but haven't seen rain
drops.
to simulate it I deside to use particle system that will be connected to
aircraft.
Thanx Dave for your observations I try to implement it.
But I think the main problem will be simulate drops on wind screen and
windscreen wipers.
My question here: When does pilots use them(whipers)? only on take-off and
landing or on route too?
Thanx in advance
Bye

----- Original Message ----- 
From: "Dave Martin" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <flightgear-devel@flightgear.org>
Sent: Thursday, January 20, 2005 5:00 AM
Subject: Re: [Flightgear-devel] Rain and snow videos or photos


> On Thursday 20 Jan 2005 18:48, Roman Grigoriev wrote:
> > Hi guys!
> > I try to model rain and snow in flightgear but have some difficutlies
> > because I haven't seen it in real flight from cabin of aircraft. Maybe
> > someone can explain me some features when you have take-off or landing
in
> > rain and snow. Is it similar to car? Or maybe someone have videos or
> > photos? Thanx in advance
> > Bye
> >
> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > Flightgear-devel@flightgear.org
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > 2f585eeea02e2c79d7b1d8c4963bae2d
>
> I think it was Erik had a model working with the PC-7 for rain.
>
> Essentially, rain or snow almost immediately appears to be coming straight
at
> you in 'tunnel' effect the moment that the aircraft begins moving into it.
>
> If you slip the aircraft, the centre of the tunnel effect moves toward the
> direction of slip.
>
> Rain specifically also has the effect of an 'upward waterfall' on
windscreens
> which are not actively cleared - spreading towards the outside edges at
the
> top.
>
>
> Another thing is scenery textures for snowfall - I had a go at looking for
> ways to make the default scenery appear to be covered in snow but I
haven't
> found anything all that convincing yet.
>
> Dave Martin.
>
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@flightgear.org
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 2f585eeea02e2c79d7b1d8c4963bae2d
>


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