On Monday 24 Jan 2005 14:47, Erik Hofman wrote: > Dave Martin wrote: > > How about basic poly with a tiny texture set as 'spherical' (much as is > > done with the bo105 lights) > > > > Would that allow for better performance on consumer hardware or is that > > too simmilar to the method in use? > > It might be a good idea to test both methods and see which one looks > best and/or has the best performance. > > Erik
It's probably a bit beyond my abilities to do either - I assume it would need some coding to place the polys on the runway light locations without loading *every* one individually from an XML file. It would be nice to find a 'solution' to better frame-rates at illuminated airports tho because landing at EGLL at night can be near impossible even on 'good' hardware. Dave Martin _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d