On Monday 24 Jan 2005 14:47, Erik Hofman wrote:
> Dave Martin wrote:
> > How about basic poly with a tiny texture set as 'spherical' (much as is
> > done with the bo105 lights)
> >
> > Would that allow for better performance on consumer hardware or is that
> > too simmilar to the method in use?
>
> It might be a good idea to test both methods and see which one looks
> best and/or has the best performance.
>
> Erik

It's probably a bit beyond my abilities to do either - I assume it would need 
some coding to place the polys on the runway light locations without loading 
*every* one individually from an XML file.

It would be nice to find a 'solution' to better frame-rates at illuminated 
airports tho because landing at EGLL at night can be near impossible even on 
'good' hardware.

Dave Martin

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