On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
> After reading the glPointSize doc, I think the problem is in using point
> sizes bigger than 1 and point antialiasing at the same time
> I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and
> see it there is an fps improvement

Bingo!
With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the same 
speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO)

Paul

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