That's what happens when you don't read the whole thing. :)
I've done some work to make this code at least compile on MacOS. It's obvious I can't really test it myself so any patches needed to get it compiling are accepted.
Those who want to implement a real render-to-texture implementation for MacOS might find the following example helpful:
http://developer.apple.com/samplecode/Carbon_Pbuffer_Shared/Carbon_Pbuffer_Shared.html
Erik
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