Melchior FRANZ wrote: > True. You force me to become a bit more specific: [...]
Your intention is clear, it's just that I don't share everyting of it. > [...] I'm worried about > *static* objects (as in OBJECT_STATIC) that consume 300kB each, and > are only used *once* in the whole world (which by itself is OK), while > looking so generic that they could be used for half of southern Europe, > and being so small that you don't see them stand out between the random > objects. In my opinion these models "looking so generic that they could be used for half of southern Europe" are definitely worth the effort building and distributing them for multiple reasons: 1.) Lots of people (alias 'potential users') simply "like" to have their home town populated with unique buildings - many of them run M$FS because someone's already been there and has created some nice add-ons to the scenery (we want this for advertizing !), 2.) 'landmarks' are not the only means of visual navigation, a pattern of buildings that stand out from the crowd can be useful as well (o.k., things are a bit more difficult in FlightGear than in real life because we have that dominant scenery texture), 3.) you are free to populate half of southern Europe from the models we currently have in the database ;-)) 4.) .... and, to be honest: FlightGear has already dedicated itself to head for being resource hungry at the point of time when untextured scenery display was being removed :-/ Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d