On Wednesday 02 March 2005 11:14, Melchior FRANZ wrote: > * Martin Spott -- Wednesday 02 March 2005 10:46: > > Your intention is clear, it's just that I don't share everyting of it. > > ... and you don't need to. Just keep the number of 512x512 textures as > low as possible, especially for objects with reduced importance. Not > everyone has a fast and cheap internet connection. Sigh ... >
What we need is support for texture compression in flightgear and textures that are stored in such a way, in other words a file format that uses and supports texture compression. Not using texture compression is a waste of video memory. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d