On Wednesday 02 March 2005 11:14, Melchior FRANZ wrote:
> * Martin Spott -- Wednesday 02 March 2005 10:46:
> > Your intention is clear, it's just that I don't share everyting of it.
>
> ... and you don't need to. Just keep the number of 512x512 textures as
> low as possible, especially for objects with reduced importance. Not
> everyone has a fast and cheap internet connection. Sigh ...
>

What we need is support for texture compression in flightgear
and textures that are stored in such a way, in other words
a file format that uses and supports texture compression.
Not using texture compression is a waste of video memory.

Best Regards,
 Oliver C.



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