Gerard ROBIN writes: > > > > Durk Talsma wrote: > > >> > > Another issue that has been brought up a number of times is the ascii vs > > binary file format disussion. While I absolutely believe that ascii/xml > > files > > are ideal for development work, combined they may have a pretty big impact > > on > > loading time. Therefore, would it be an idea to 'precompile' the .xml files > > and use a binary version during runtime? I'm personally considering doing > > this for the trafficManager files, because the parsing, initialization, and > > checking against unknown airports is taking huge amounts of time. > > > > Cheers, > > Durk > > > > > I am, mainly a user. > I do like fgfs, because of, direct access to data and parameters. > <===It is not a game==> > The idea to precompile xml goes against that concept. > > I think: > on the game side, it is existing many others products which could answer > to "quick startup" and answer the players needs (products mainly > closed) > > We can accept a delay when loading (the performance depends on the hard > and soft configuration).
http://baron.flightgear.org/pipermail/flightgear-devel/2003-September/021434.html I don't see the XML files as being any different then any other source file and source code needs to be compiled. Thaks for bringing this up again :-) Norman _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d