Gerard ROBIN writes:
> 
> > > Durk Talsma wrote:
> > >> 
> > Another issue that has been brought up a number of times is the ascii vs 
> > binary file format disussion. While I absolutely believe that ascii/xml 
> > files 
> > are ideal for development work, combined they may have a pretty big impact 
> > on 
> > loading time. Therefore, would it be an idea to 'precompile' the .xml files 
> > and use a binary version during runtime? I'm personally considering doing 
> > this for the trafficManager files, because the parsing, initialization, and 
> > checking against unknown airports is taking huge amounts of time. 
> > 
> > Cheers,
> > Durk
> > 
> > 
> I am, mainly a user.
> I do like fgfs, because of, direct access to data and parameters.
> <===It is not a game==>
> The idea to precompile xml goes against that concept.
> 
> I think: 
> on the game side, it is existing many others products which could answer
> to "quick  startup" and answer the players needs (products mainly
> closed)
> 
> We can accept a delay when loading (the performance depends on the hard
> and soft configuration).

http://baron.flightgear.org/pipermail/flightgear-devel/2003-September/021434.html

I don't see the XML files as being any different then any other source file and 
source code needs to be compiled.

Thaks for bringing this up again :-)

Norman

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