I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 & arbfp1 type shader. Of course I won't write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program should limit the dependencies on standard opengl driver.

But before starting anything like that I first want to know if :
1) people have program shader capable cards (ie FX5200+ or ati9500+)
No need to code lot of things if only 5% of the user can see them. Normaly a good percentage should have correct cards (or will have in the next 6 month) but I feel that some still use olders cards. 2) you think it's a good idea to enhance a bit some visual aspect of Flightgear or you think that only simulation count
and all the rest is useless eye candy ;)

Harald.


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