Sorry Erik
I don't want offend anyone here
But If I know that shaders will be used sometimes in fgfs I will work on
them but there are a lot of work to do and if anyone colud help me we can
work on it. So I propose this http://fgfs.narod.ru/glsl.tar.gz as framework
for using shaders in fgfs. What do you think about it?
We can discuss it. if we will work on this shader framework we can make
things better.
Thanx in advance
Bye

----- Original Message -----
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <flightgear-devel@flightgear.org>
Sent: Tuesday, June 21, 2005 5:48 PM
Subject: Re: [Flightgear-devel] Lights was: Shadows


> Roman Grigoriev wrote:
>
> > But fgfs community refuse to use it :(
>
> You could have made it easier if you had adopted FlightGear's rules for
> platform independent OpenGL extension support, kept the code style close
> to what is used in FlightGear, didn't add a new class at a place where
> it doesn't belong and prevented buffer overflows yourself.
>
> It requires just too much time to clean up the code before it would
> become useful.
>
> Erik
>
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> 2f585eeea02e2c79d7b1d8c4963bae2d
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