> Since the MB-339 PAN is an on-going project, we plan to release
> an improved version of the aircraft (with smokes?).
We have smoke/contrails now, but they need a lot of work:
http://home.comcast.net/~davidculp2/contrails.jpg
They look OK from some angles, and look bad from others. I tried to add a
smoke generator to the OV-10 model (The real OV-10 can inject oil into the
right exhaust stack to make white smoke), but it doesn't look good enough to
use.
The present system makes smoke/contrails by releasing AI objects rapidly.
There are three problems with it now:
1) Orienting the objects properly. Only applies for long (i.e. cylindrical,
rectangular) models.
2) Matching the release rate to the airplane's speed.
3) Making a smoke model that merges well with the others. I've heard (on
this list) that this may be a plib limitation. It may require the use of a
different visual model, like billboards or particle fields.
On the other hand, maybe a whole new tactic is needed.
Dave
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