> Since the MB-339 PAN is an on-going project, we plan to release > an improved version of the aircraft (with smokes?).
We have smoke/contrails now, but they need a lot of work: http://home.comcast.net/~davidculp2/contrails.jpg They look OK from some angles, and look bad from others. I tried to add a smoke generator to the OV-10 model (The real OV-10 can inject oil into the right exhaust stack to make white smoke), but it doesn't look good enough to use. The present system makes smoke/contrails by releasing AI objects rapidly. There are three problems with it now: 1) Orienting the objects properly. Only applies for long (i.e. cylindrical, rectangular) models. 2) Matching the release rate to the airplane's speed. 3) Making a smoke model that merges well with the others. I've heard (on this list) that this may be a plib limitation. It may require the use of a different visual model, like billboards or particle fields. On the other hand, maybe a whole new tactic is needed. Dave _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d