On Wednesday 02 November 2005 11:34, Dave Martin wrote:

> Sounds like a good idea.
>
> I don't know if you'd be interested in finishing them, but I have a set of
> fairly generic 3D GA instruments that I made (IIRC, they mainly need
> animating)
>
> Few bits of eye-candy:
>
> http://www.cyfinity.com/fgfs/3dins2.jpg (shows bezel glasses)
>
> http://www.cyfinity.com/fgfs/3dins2.jpg (sun on glass)
>
> http://www.cyfinity.com/fgfs/kx155.jpg (radio stack)
>
> Unfortunately, if you try to use textures to show digital instruments you
> get results like this:
>
> http://www.cyfinity.com/fgfs/navcomerror.jpg Should read 120.50 and 118.85
> etc but we never found a way to fix this.
>
> For eg: The B1900 instruments now utilise 2d panel elements to render the
> digits, hence you can't easily seperate 2d and 3d elements.
>
> Anyway, when I finally gave up my project (ran out of time and have none
> now), I'd done a full-panel mockup of the instruments I had made:
>
> http://www.cyfinity.com/temp/3dkitmockupfinal.jpg
>
> I *think* the models and .xml files might still be kicking around on
> another system (or even worse) a backup CD!! *somewhere*. If someone is
> genuinely interested in working with them, I'll look them out and put them
> somewhere they can be grabbed (assuming they still exists)
>
> Let me know, cheers.
>
>
> -- Dave Martin
>
> http://museum.bounce-gaming.net

Last screenshot corrected link: 
http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg

-- 
Dave Martin
http://museum.bounce-gaming.net

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