On Wednesday 02 November 2005 11:34, Dave Martin wrote: > Sounds like a good idea. > > I don't know if you'd be interested in finishing them, but I have a set of > fairly generic 3D GA instruments that I made (IIRC, they mainly need > animating) > > Few bits of eye-candy: > > http://www.cyfinity.com/fgfs/3dins2.jpg (shows bezel glasses) > > http://www.cyfinity.com/fgfs/3dins2.jpg (sun on glass) > > http://www.cyfinity.com/fgfs/kx155.jpg (radio stack) > > Unfortunately, if you try to use textures to show digital instruments you > get results like this: > > http://www.cyfinity.com/fgfs/navcomerror.jpg Should read 120.50 and 118.85 > etc but we never found a way to fix this. > > For eg: The B1900 instruments now utilise 2d panel elements to render the > digits, hence you can't easily seperate 2d and 3d elements. > > Anyway, when I finally gave up my project (ran out of time and have none > now), I'd done a full-panel mockup of the instruments I had made: > > http://www.cyfinity.com/temp/3dkitmockupfinal.jpg > > I *think* the models and .xml files might still be kicking around on > another system (or even worse) a backup CD!! *somewhere*. If someone is > genuinely interested in working with them, I'll look them out and put them > somewhere they can be grabbed (assuming they still exists) > > Let me know, cheers. > > > -- Dave Martin > > http://museum.bounce-gaming.net
Last screenshot corrected link: http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg -- Dave Martin http://museum.bounce-gaming.net _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d