Hi I am trying to add a hanger into SanJose but I am not sure what I need to put in the XML file.
This is what i have at the moment: <?xml version="1.0"?> <PropertyList> <path>hanger2.ac</path> <animation> <type>range</type> <min-m>0</min-m> <max-m>10000</max-m> </animation> <animation> <type>range</type> <object-name>antennas</object-name> <object-name>glass</object-name> <min-m>0</min-m> <max-m>1000</max-m> </animation> <animation> <type>range</type> <object-name>workbench</object-name> <object-name>fence</object-name> <min-m>0</min-m> <max-m>3000</max-m> </animation> </PropertyList> However, FGFS says: WARNING: ssgLoadAC: Failed to open '/usr/share/games/FlightGear/data/Models/Airport/hanger2.ac' for reading Regards Shelton. > Hi Stuart > > How do i determine the tile? And is the scenery designer part of FG ? > > Regards > Shelton. > > > Hi Stuart > > > > Thanks for the guide (quite a bit to take in) - I have got Blender up and > > running and it looks very polished in-deed. So its going to take a while > > for me to get going - I will keep your notes in a safe place - what I am > > wondering is whether I can use the existing buildings and objects, eg a > > Tower to populate say San Jose airport ?? In the mean time I will have a > > play with Blender and AC3D. > > > > Regards > > Shelton. > > > > > > Well if thats the case I don't mind doing something > > > > for the Seattle region > > > > because that will be a good flight from SAN FRAN - > > > > off course if that is not > > > > already modelled - and I will need help on how to do > > > > it. > > > > > > Hi Shelton, > > > > > > I went through this learning curve a couple of months > > > ago - it is quite satisfying. Here's what I found. > > > > > > I used AC3D to create the buildings. You can get a > > > 30-day trial period for free, which is enough time to > > > get to grips with it and create a couple of buildings. > > > > > > > > > I also tried Blender (which is free), but I found it > > > much more complex so just shelled out for a AC3D > > > license. > > > > > > Assuming you're using AC3D, the scale can be set to > > > either meters or feet, then you simply generate the > > > shapes you need. Luckily buildings are quite simple :) > > > and with an elevation plan, or even some approximate > > > sizes, you can get a decent model. > > > > > > To make life easier, I make the base of the building > > > start at 0,0,0 so I can place it on the terrain easier > > > later. > > > > > > Once you've got the shape right, you'll need to add a > > > texture. You need to create a .rgb file that (I think > > > - feel free to correct me) needs to be a factor-of-two > > > in size (i.e. 128x128, 256x256). I use the GIMP for > > > this. > > > > > > I set out part of the file for the wall texture, then > > > part for the top of the building and just approximate > > > shapes to begin with. Once you've applied the texture > > > to the object, you can use the Texture Coordinate tool > > > (from the Tools menu) to define what part of the > > > texture file you wish to use for each surface of the > > > building. > > > > > > If there is a repeating pattern on the wall, say a row > > > of windows, you can create a couple of windows them > > > you can get AC3D to repeat it horizontally and/or > > > vertically, saving time and texture. > > > > > > You can also colour the objects directly in AC3D and > > > control their luminosity so they look better at night. > > > > > > > > > FlightGear natively supports the AC3D .ac files, so > > > all you need to do is place it in the right location > > > in the scenery. I often find this one of the more > > > difficult things to achieve, as there is an element of > > > trial and error. > > > > > > You need to determine the lat, long, elevation and > > > angle (rotation) of the object and add it to the > > > correct scenery tile on your install point. This is > > > probably best understood by having a look at the San > > > Fran tiles for an example, then the FG Scenery > > > Designer to determine the correct tile, followed by > > > hand-editing the tile file. > > > > > > Then, once it's complete, submit it to the FG Scenery > > > Database so hopefully it willbe included in future > > > releases. > > > > > > BTW, are we planning to integrate the FGSD objects in > > > port 0.9.9 scenery releases? > > > > > > Hope this is of some use. > > > > > > -Stuart > > > > > > > > > > > > > > > > > > ___________________________________________________________ > > > Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with > > > voicemail http://uk.messenger.yahoo.com > > > > > > _______________________________________________ > > > Flightgear-devel mailing list > > > Flightgear-devel@flightgear.org > > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > 2f585eeea02e2c79d7b1d8c4963bae2d > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d