> If someone needs translation into another language, you might try to
> translate the web page using google translation. <http://
> www.google.com/language_tools?hl=en>
>
> The english language version is here:
>
> <http://translate.google.com/translate?u=http%3A%2F%2Fwww.linux-
> user.de%2Fausgabe%2F2005%2F11%2F070-flightgear%2F&langpair=de%
> 7Cen&hl=en&safe=off&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools>

Google somehow only translated the first part into a very crude translation.
So here is a better one (hand crafted ;-), other German speakers can probably 
correct me if I am wrong somewhere):

Flying With FlightGear

High Above

----------
UFO's over San Franscisco? With the free flight simulator FlightGear you leave 
this earth -- if needed in an UFO. Validate your free ticket here. Kristian 
Kißling, Jörg Luther
-----------

README
This article instructs you on the usage of the free flight simulator 
FlightGear and highlights its strong and weak points compared to its 
commercial competitors.

Despite the so called low fare airlines, flying is an expensive hobby. This is 
even more true for piloting a plane yourself. A (hobby [sic!]) pilots training 
costs thousands of Euros, a visit in a professional full flight simulator 
comes at 200 to 300 Euro. No surprise, a lot of flight enthusiasts turn their 
PC into a cockpit: But even for flight sims for your own living room you have 
to spend 20 to 30 Euro -- extensions like additional models or detailed 
scenery excluded. This sums to a nice amount over time.

On the other hand you can get the free flight simulator FlightGear platform 
independent and at no cost (Figure 1). Technically not in the same league 
like current commercial  competitors, it is steadily developed further and 
with lots of features seems to be close to reality.

FIGURE 1

((1)) A Cessna passing the Golden Gate Bridge of San Francisco in the free 
flight simulator Flightgear.

Check-in

A slightly outdated version of FlightGear is installed for Suse via Yast and 
via Apt for Debian. For the newest release you have to compile the source 
code yourself [1]. For Mandrake 10.2, Fedora Core 3 and the newest version 
5.10 of Ubuntu packets exist for the current release 0.9.8 of FlightGear. The 
packets may be found here [2].
To install FlightGear, you will need a 3D driver for your graphics card, since 
you will surely spare the bucking (TF not sure it's the right translation) 
without it. Install FlightGear via the respective packet manager.
The console plays an important role: unlike other flight simulators you define 
parameters of the program before the start. With different options you 
determine for example the start position, the type of aircraft or the local 
time at the departure location. A typical start line is:

fgfs --enable-fullscreen --aircraft=ufo --airport-id=KJFK 
--start-date-lat=2005:09:09:12:00:00 --enable-auto-coordination 

Now have a look to the single options: --enable-fullscreen turns on the 
fullscreen mode, for --aircraft you choose the UFO, departure aerodrome is 
John-F.-Kennedy airport (JFK) near New York.

-----------------------
UFO: One of the less realistic aircraft in FlightGear. The UFO is fast, never 
crashes and provides a handy way to explore the scenery.
------------------------

Every airport worldwide possesses an ICAO code, which you can query at this 
website [3].

------------------------
ICAO: ICAO stands for International Civil Aviation Organisation, which assigns 
airport codes to international airports.
------------------------

Your first flight does not start at JFK though: FlightGear by default only 
starts in the vicinity of San Franscisco. Other regions of the world can be 
downloaded from the FlightGear Website [4]: How to install such addons you 
can read in the box "Extending FlightGear".

=========================
Extending FlightGear

The FlightGear  world is divided into 10x10 degrees quadrants. In the basic 
version you only get one such tile around Los Angeles, the rest of the world 
consists of water. With the right extension files [4], you get scenery for 
the rest of the world too.

FIGURE 2
((2)) If you like to fly to a new airport or region, first you must download 
and install the right scenery tiles.

The download of so called scenery tiles causes tremendous download volumes: A 
single tile comes at around 80MB; flightgear.org provides the whole world 
scenery on 3 DVD for purchase. We have put the Middle European region onto 
the attached CD.
The region consists of the four tiles from 0°E 50°N (e000n50.tgz) to 10°E 40°N 
(e010n40.tgz). Not only Germany but also Benelux, Denmark, the south of 
Scandinavia, large parts of France and Italy as well as the Balcan area come 
into your reach.
To install the scenery, copy the archives from the CD depending on your 
distribution into the Scenery or Scenery/Terrain subdirectories and unpack 
with the command tar -xvzf e0*. In a similar manner proceed with other 
downloaded FlightGear scenery tiles.
Similar to the extension of the flight regions is the extension of the 
available aircrafts: In an own download area on flightgear.org [8] you find 
lots of aircraft from hang gliders and soaring planes to piston and jet 
engines from all epochs up to X-planes from NASA. If one of them is missing 
in your collection just download the respective archive and unpack it into 
the Aircraft subdirectory of your FlightGear installation. At the next start 
of the simulator your new purchase is waiting "at the gate" already.
=============================
To ensure daylight conditions, we begin the flight -- according to the option 
--start-date-lat -- on the September, 9th 2005 at noon local time. The 
activated option --auto-coordination ensures coordinated action of aileron 
and rudder.

In the FlightGear manual [5] you can find further options for the commandline 
shell [6] as well as a list of existing aircraft types [7] -- though not all 
models are functional. If the performance of your graphics card is a bit 
weak, deactivate textures and other eye candy. The look is worse but the 
simulation runs fluently. Start the simulator now on the console with
fgfs --enable-fullscreen --start-date-lat=2005:09:09:12:00:00 .

Ready for Take-off

As usual with flight simulators at first you look from a cockpit (Figure 3) 
onto a runway in the vicinity of San Franscisco.

[FIGURE 3]
((3)) View from the cockpit onto a runway. The default airport of FlightGear 
is in the vicinity of San Franscisco.

By default your aircaraft is a Cessna 172, perfect for a local flight. The 
first step is somehow getting the plane into the air. The best way is to use 
a joystick (see box "Virtual Stick") or alternatively with active support 
from mouse and keyboard.

==============================
Virtual Stick

FlightGear supports, like any other good flight simulation, control via 
joystick including additional throttle quadrants and rudder pedals. The 
simulator comes already with configuration files for well known products from 
CH Products, Logitech, Microsoft, Saitek or Thrustmaster.
All current distributions detect a connected joystick via hotplug. You can 
check this for your system with dmesg:
$ dmesg | grep Joystick
 input: USB HID v1.10 Joystick [<i>Microsoft Sidewinder Precision 2 
Joystick<i>] on usb-0000:00:1d.0-1 

In most cases also FlightGear detects the correct type by itself and load the 
corresponding configuration from the Input/Joysticks/Vendor subdirectory. If 
not start your text editor and change in the file joysticks.xml die line for 
the default device to the right joystick configuration:
<!-- Default device --> <!-- js n="0" 
include="Input/Joysticks/Default/joystick.xml"/-->
 <js n="0" include="Input/Joysticks/Microsoft/Sidewinder-precision-pro.xml"/> 

If you don't like the default axis/button assignment for your joystick you can 
modify it to your heart in the same configuration file. Possibilities how to 
do this are to be found in the file README.Joystick.html, which you can find 
in the Docs subdirectory of your installation.

For the control of aileron, rudder and elevator as well as throttle naturally 
the variants are limited and the need for modification is rare.

For the assignment of the buttons on the other hand nearly every PC pilot has 
his own preferences -- no problem: In the section <binding> of every button 
statement in the configuration file you can modify the funtion of the button 
as you like. If for example you like to map a keyboard function to the 
button, first search in keyboard.xml for the corresponding key binding. 
Replace [sic!] copy the binding section there and replace the corresponding 
lines in the joystick configuration file.
To use e.g. the fire button of the joystick -- typically button 1 -- to change 
the view, add the following section to your configuration:
<button n="0">
   <repeatable>false</repeatable>
   <binding>
     <command>nasal</command>
     <script>view.stepView(1)</script>
   </binding>
 </button> 

To configure a completely unknown joystick you can in the same way build a 
complete configuration yourself. Though this is necessary only in extremely 
rare cases -- usually it suffices to use an existing file and to modify it 
slightly.
==============================

A click with the right mouse button changes the pointer to a cross hair. In 
this mode the mouse moves the aircraft controls. A further right click 
activates 'View' mode and turns the pointer into a double arrow from left to 
right. Now you can comfortably look around in your cockpit. A third right 
click changes back to 'Menu' mode, in which you can use the menu functions. 
During a flight you can switch between these modes at will.
Test now, if the engine of your plane is runnning. In the Cessna you can see 
with your naked eye whether the propeller is spinning and whether the 
RPM-meter is active (Figure 4).

FIGURE 4
((4)) The cockpit of the Cessna 172, the default FlightGear aircraft. The 
instruments inform about altitude, speed and  und attitude of the plane.

To start the engines, activate the magnetos -- some sort of ignition system-- 
by pressing [AltGr ]+[0] thrice (figure 4), then press the space bar until 
the engine is running. By the way via [AltGr]+[7] you can turn the engines 
off again. Maybe you have to release the parking brake via [Shift-B] -- now 
we are ready for takeoff. Switch into the 'Cointrol' mode of your mouse and 
accelerate slowly with [Page-Up]. The aircraft begins to roll. Soon you will 
realize a slight left turning: the reason is the so called torque effect, 
which is caused by the vortexed air from the propeller. With [0] and [Enter] 
on the number pad you correct your trajectory. As soon as the airspeed 
indicator (figure 4) shows 55kts the nose begins to rise slightly, at 65kts 
the plane begins to climb. Observe the altitude indicator (figure 4) and 
climb to an altitude of 600ft. You have reached this altitude if the large 
needle is pointing to the 6. Alternatively a head up display, which you can 
activate with [H], shows airspeed on the left side and altitude on the right 
side.

On autopilot

To relieve the pilot on multihour flights autopilots exist. If you reached a 
stable attitude in around 800ft, press [P] to pause the simulation. Change to 
menu mode via right mouse click. From the menu 'Autopilot' choose 'Settings' 
and enter 800ft into the altitude field. In the same menu is the option 'Add 
Waypoint'. There you can enter airfields which the autopilot should head to. 
Replace the code KSFO for the airport of San Francisco for example with KLAX, 
the airport of Los Angeles. After pressing [P] again the plane automatically 
changes course to Los Angeles, [Ctrl]+[A] stabilizes the plane thanks to the 
autopilot in an altitude of 800ft. Now at first enjoy the view, if you like: 
bring the mouse into 'View' mode and look through one of the side windows 
down. If you press [V] multiple times, you can change the camera perspective. 
In view mode look at your aircraft from all sides an zoom with [X] and 
[Shift]+[X] (figure 5).

Dort tragen Sie Flughäfen ein, die der Autopilot ansteuern soll. Ersetzen Sie 
die Abkürzung KSFO für den Flughafen in San Francisco zum Beispiel durch KLAX 
für den Flughafen von Los Angeles. Nach erneutem Drücken von [P] nimmt das 
Flugzeug automatisch Kurs auf Los Angeles, [Strg]+[A] stabilisiert das 
Fluggerät dank des Autopiloten auf einer Höhe von 800 Fuß. Genießen Sie nun 
ruhig erstmal die Aussicht: Stellen Sie die Maus auf den Ansichtsmodus und 
schauen Sie aus einem der Seitenfenster nach unten. Indem Sie mehrmals [V] 
drücken, ändern Sie die Kameraperspektive. Im Ansichtsmodus betrachten Sie 
Ihr Flugzeug zudem von allen Seiten und zoomen mit [X] und [Umschalt]+[X] in 
einen Bildausschnitt heran (Abbildung ((5))).

FIGURE 5

((5)) With [X] and [Shift]+[X] you can look at your aircraft and the scenery 
in detail. Here the Cessna is flying over San Francisco.

How long it takes -- in nautical miles -- to L.A. and how long it lasts, you 
can see in the display which is activated by pressing [H].

Entertainment on board

From the menu you reach further options. Play god in the 'Wheather' menu by 
changing the conditions for different flight altitudes. You can define wind 
speed, wind direction, visibility and temperature. In 'Clouds' you define 
where a cloud layer sits, how thick it is and what type of clouds [sic!] you 
prefer. With 'Time of Day' you can change the local time.
Interesting for the view outside the cockpit is 'Adjust View Distance' from 
the 'View' menu. With the help of the options 'Heading','Pitch' and 'Radius' 
you define how much you see from the cockpit and from the rest of the world. 
With 'System Failure' and 'Instrument Failure' you simulate system failures 
and can that way replace the stroke suffering captain on your next vacation 
trip. On what frequencies you contact the tower you can see in the menu 
'ATC/AI', if you enter in 'Frequencies' the ICAO code of the airport. If you 
then in the menu 'Equipment' click on the knob next to COM1 you'll hear the 
tower traffic. If you don't like the keyboard control just click on the 
instruments in the cockpit with the mouse.

Wish and Reality

Experienced flight simulator pilot -- and of course especially the ones which 
collected thousands of hours on the competing product from Redmond for their 
virtual log book -- adapt easily and without problems to the usage of 
FlightGear. They recognize a few pecularities of FlightGear though, which 
don't fit well with the claim of an flight simulator.

In this category falls the behaviour of lots of aircraft models. For example 
in the Piper Cherokee Warrior II  the flaps bump out in a split second; in 
the F-16 all rudders shake already on the runway. Also the aerodynamics 
leaves a lot of wishes. In a test we were unable to bring any of the aircraft 
from stall into tailspin. 
At high g's there's no black nor white out, you don't have to worry about the 
structural integrity of the cell. Even at extremely high speed you can extend 
flaps and landing gear without danger. Extremly low flying is no big thrill 
because of lacking collision detection with buildings, bridges or other 
objects.
That may be even desirable, compared to the instrumentation of many 3D 
cockpits in the FlightGear models: In most of them basic instruments like 
indicators for trim, gear or flaps lack, sometimes the whole panel is 
completely empty. Even the the otherwise well equipped Cessna 172 lacks in 
the 2D panel DME and buttons for lighting, the 3D cockpit misses any sign of 
trim and flap indicators.

---------------------------
DME: Distance Measuring Equipment. Distance measuring eqwuipment (TF :-)), 
which measures the distance from the DME ground station to the aircraft.
----------------------------

Radio Navigation
----------------------
A special instrument is missing in all FlightGear cockpits: a transponder, 
which causes a unique identification of the own aircraft on the radar screen 
of the local air traffic controller. This points to another weakness in the 
FlightGear feature set: A virtual dummy ATC controls the via 'ATC/AI' menu 
addable AI traffic, a real dialog with the ATC controller from the own 
cockpit is missing though. That way you don't have to care about clearances.

----------------------------
ATC: Air Traffic Control. Air traffic control, the operative part of the 
aviation authorities. Often also used for the controller himself. AI Traffic: 
AI stands euphemistically for Artificial Intelligence. Virtual air traffic 
created by the simulation, which is usually based on scripting. 
------------------------------

A real highlight is the fact, that all radio navigation facilities operate on 
the frequencies of their real life counterparts (figure 6). That way original 
flight maps like Jeppesen charts or DoD flight information publications can be 
used. That VOR/DMEs, NDBs and ILS are located in the exact position from the 
charts makes the precise following of SIDs and STARs a snap. According to 
flightgear.org you have the choice between 22000 aerodromes worldwide.

------------------------------
VOR: VHF Omnidirectional Radio Range. VHF Omnidirectional Radio Range for 
flight navigation. 
NDB: Non Directional Beacon. Non Directional Beacon for flight navigation.
ILS: Instrument Landing System. Radio navigation system for precise approaches 
consisting of Glide Scope, Localizer and Markers. 
SID: Standard Instrument Departure Route. (TF well, self explaining for 
english speakers :-))
STAR: Standard Instrument Arrival Route. 
---------------------------------

FIGURE 6

((6)) Cessna 172 in final to Ben Gurion International (LLBG). On approach via 
the Mediterranean from IAF Siron (16.0 DME BGN) on Radial 119 of VOR/DME Ben 
Gurion (BGN) the plane jut passed the outer marker (NDB Tel Aviv LL, 5.2 DME 
BGN) and is now nearly precise [sic!] on final course, though nearly 400ft 
above glide path.

Backside: Without these charts radio navigation is a no go -- a possibility to 
look up existing navigation facilities is lacking as well as a 'moving map', 
which is bound to this function in many other simulators. A pilot without the 
respective charts is left only with the GPS "navigation" of the simulator, 
which only allows flights from airport to airport.

Conclusion

What is called PC flight simulator, is to be measured against the old bull of 
the genre -- Microsoft's Flight Simulator. It has -- including the preceding 
version of Sublogic -- now 25 years worth of development time. The resulting 
know how lead has been made up by the 16 years younger FlightGear project in 
an impressive way, though it is in the current 0.9.8 release more than a 
noses length (TF: what's the correct idion here?) behind the pendant from 
Redmond.

Too complex for a game, too less realistic for a simulation, FlightGear 
currently is interesting for two user groups. Beginners are provided a 
possibility to get a whiff of the world of flight simulation and to learn 
basic flight and navigation techniques. More experienced PC pilots with a 
faible for IFR procedures find a vast training area with realistic 
possibilities for instrument based approaches and departures -- as far as 
they are able to tolerate the sometimes unrealistic aerodynamics and 
avionics.

-------------------------
IFR: Instrument Flight Rules. Rules for instrument flight, often under control 
of ATC. Also: Flying without sight. Opposite: VFR (Visual Flight Rules).
------------------------------ 

If you don't belong to any of these two groups, its better to stay with your 
present choice -- also if you don't particularly like the operating system it 
runs under.
(kki/jlu)

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