Erik Hofman wrote:
The skylight model we are using is also based on physical properties
and isn't far off from the model you describe. That model however
doesn't allow for some of the cloud colorings features we are doing.
In fact our model still has a lot of potential left.
I wouldn't want to trade it for another approach.
Erik
Hmmm, on closer inspection it doesn't seem to be a simple gradient
indeed. Does the color depend on "the weather" (that is turbidity) as well?
Also bear in mind that the paper also describes a way to calculate
sunlight color based on sun position and other parameters, in case
that's what you need for cloud coloring. Still I suppose it was "naive"
of me to assume that something like the sky model would be not
interconnected with other parts of the code in a project like flightgear
and thus easy to replace.
Dimitris
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