Enrique Vaamonde wrote:
Hi Erik,
I have tried tonight the cvs version and although I'm not suffering the
RenderTexture problem (I use ATI's propietary binary driver - latest
version 8.19.10), I have found the following error when starting up FG.
RenderTexture Error: glXCreateGLXPbufferPtr() failed
The program loads fine after that tho', however, I am still experiencing
a segmentation fault when flying at night in the default San Francisco area.
It only happens at night in this area, it won't happen when flying
during the day in SF or when flying at night somewhere else (at least in
the other scenery where I fly). When I take off (usually default runway
28R), I'd fly runway heading for some 15 to 30 seconds and then comes
the segmentation fault. So far, running the program inside gdb gives
little (at least to me), but I am pasting part of the output below, just
hoping it can help anyone to track this issue:
0xafc361b3 in __glim_R200TCLDrawArrays ()
from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
#0 0xafc361b3 in __glim_R200TCLDrawArrays ()
from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
#1 0xafc35a19 in __glim_R200TCLDrawArrays ()
from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
#2 0xafc35a19 in __glim_R200TCLDrawArrays ()
from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so
.
.
.
<and goes on and on>
If you or anyone need any information or additional testing please let
me know ... I will try to use the open source driver in the next few
days to see how it goes for me.
The fact that the crash is inside the ati driver makes me just a little
suspicious of a driver bug.
What would be possibly useful is to see the lines further along in the
backtrace so we can see where in the flightgear/simgear code the crash
happen.
Thanks,
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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