Vivian Meazza wrote:
> Josh Babcock
> 
>  
> 
>>I just made up a tutorial about making gear retraction animations run
>>smoothly with complicated landing gears. It's still missing the final
>>animation code, but I thought I'd throw it up to see what everybody
>>thinks. It's got lots of in-line images, so be warned. I'm considering
>>changing this to in-line thumbnails hotlinked to the full sized images.
>>Please give feedback.
>>
>>http://jrbabcock.home.comcast.net/gear-tutorial/gear-tutorial.html
>>
> 
> 
> Gosh, Josh, what an effort. Well done. Couple of points. First, I model the
> gear with the oleos extended, which helps with getting the compression
> right. Most drawings show the gear with the oleos at some intermediate
> compression. Some interpretation/intelligent guesswork is usually required.
> Second, sometimes the movement of jacks and draglinks etc. is too difficult
> to model well, so I cheat and hide them once they can no longer be seen
> readily (I do that anyway to save vertices).
> 
> And one typo: separate.
> 
> I'm impressed!
> 
> Vivian
> 
>  
> 
> 
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> 2f585eeea02e2c79d7b1d8c4963bae2d
> 

Good point. I also do this, but because this model has knees (not sure
what to call them) instead of oleos, I skipped it. Still, it should be
extended to that it is below the ground in its resting pos. I will add
this, and a section for dealing with gear-compression-norm and
gear-compression-m.

I'll also add a LOD section. The neat thing about this method is that
it's so east to get everything in the right position, so you don't
really need to hide it until you close the doors.

Josh

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