On Sunday 15 January 2006 12:08, Christian Mayer wrote:
> (*) unless you want to get fancy with blending the textures, etc. pp.
> But this will create an big overhead.

Well yes but a half decent scenery engine using texture blending like the one 
in X-Plane and MSFS would do just fine and they actually run faster than FG 
when I increase the visibility to about 50km or greater.

We must be doing something wrong to get the worst of both worlds.

Paul


-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to