You need entries for the letters in materials.xml:
<material>
<name>LetterA.rgb</name>
<texture>Signs/LetterA.rgb</texture>
</material>
Done (I created Letter0.rgb, Letter7.rgb and LetterL.rgb, saved them in
data/textures/Signs/ and then modified the materials.xml adding three
materials blocks like the one above).
and entries like this in the *.stg files:
# use letters <>AZaz, for example: 3 'A' signs
OBJECT_TAXI_SIGN AAA -122.357357 37.613917 0 150
Done.
# texture name from material.xml
OBJECT_RUNWAY_SIGN Town -122.357367 37.613927 2 150
Not done. What's this "Town" material? That's just an example, right?
Maybe I should put something like:
OBJECT_RUNWAY_SIGN 07-25 -122.357367 37.613927 2 150
Where 07-25 is a runway number. But that means I need a 07-25 material
in materials.xml too. Does the sign code also create variable lenght
signs? Maybe that's something I'm just imagining ... there's something
wrong with this explanation (or with me trying to understand it).
Anyway, after having done the first 2 steps, I run FGFS and get this error:
Unknown taxi sign code = '0' !
And no taxiway signs appears on the screen.
Melchior, can you please take a look at this and tell me if I missed
something?
Roberto
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