Melchior FRANZ wrote:
I committed a first version of the new signs code. I didn't ask for
permission first, because the old code wasn't used anyway. Hope the
changes to materials.xml and the matlib are ok. Here's a screenshot:

  http://members.aon.at/mfranz/rwysigns.jpg  [27 kB]

That is simply great :-)
Thank you Melchior.

  OBJECT_TAXI_SIGN {dl}B_|{L}[B5]{Y}|_B{ur} -122.357357 37.613917 2 150

Straithforward.

I don't know if the textures are too big. One could certainly scale
them down -- haven't tried if the blurriness would be acceptable.

TODO: add some simple "hardware" to the naked signs. (Box and stems.)

I wonder if there could be a way to integrate the code into customized 3d models, e.g. as additional texture animation into a .xml declaration, in order to let people crete their own box geometry when needed. It's just an idea, take it as that :-)

[1] http://www.google.com/search?q=5345-44f

That's dated 1/5/94

Search for http://www.google.com/search?q=5345-44g instead, that's dated 7/8/2004. Paragraph 1.1.2 tells about various panel faces sizes (note that the bigger is only 760mm high).

  Roberto



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