Melchior FRANZ wrote:
I committed a first version of the new signs code. I didn't ask for
permission first, because the old code wasn't used anyway. Hope the
changes to materials.xml and the matlib are ok. Here's a screenshot:
http://members.aon.at/mfranz/rwysigns.jpg [27 kB]
That is simply great :-)
Thank you Melchior.
OBJECT_TAXI_SIGN {dl}B_|{L}[B5]{Y}|_B{ur} -122.357357 37.613917 2 150
Straithforward.
I don't know if the textures are too big. One could certainly scale
them down -- haven't tried if the blurriness would be acceptable.
TODO: add some simple "hardware" to the naked signs. (Box and stems.)
I wonder if there could be a way to integrate the code into customized
3d models, e.g. as additional texture animation into a .xml declaration,
in order to let people crete their own box geometry when needed. It's
just an idea, take it as that :-)
[1] http://www.google.com/search?q=5345-44f
That's dated 1/5/94
Search for http://www.google.com/search?q=5345-44g instead, that's dated
7/8/2004. Paragraph 1.1.2 tells about various panel faces sizes (note
that the bigger is only 760mm high).
Roberto
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