Just one question before I get started ...

 What is the "reasonnable" polygon count (in triangles or quads) that can be 
accepted by most platforms without turning into a slideshow ?

For strike fighters this is somewhere  in the 10,000 range (with a damage 
model).

 I have come to realise that an iBook with a power PC G4 at 1GHz (the thing I 
am using to write this mail) is rather
slower (understatement) than my other box (Linux box Radeon 9600Pro and 2 GHz 
Athlon).

 I can make something quite pretty with 7000 to 8000 polygons (given that the 
tomcat has quite complex shapes)
With 15,000 polygons it can be really great...

Enrique



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