On Thursday 18 May 2006 17:11, Flying Toaster wrote:
> Bones are very elegant but I don't think there is such a thing on plib
>  animations. Furthermore, animations are interpolated across multiple
> frames but how do I export a particular animation for a particular part
> (say ground spoilers) for use in flight gear ?

Ah yes, bones are wonderful for gear animations.  Unfortunately, FlightGear 
doesn't support them.

I have thought about this problem though, and I *may* be able to simulate how 
bone works using Nasal, and tons of groupings under XML's.  I have yet 
experiment with my idea, however.

I will need this on the A300 eventually, so I will look into this for you 
tomorrow.

Ampere


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