On Thursday 18 May 2006 17:11, Flying Toaster wrote: > Bones are very elegant but I don't think there is such a thing on plib > animations. Furthermore, animations are interpolated across multiple > frames but how do I export a particular animation for a particular part > (say ground spoilers) for use in flight gear ?
Ah yes, bones are wonderful for gear animations. Unfortunately, FlightGear doesn't support them. I have thought about this problem though, and I *may* be able to simulate how bone works using Nasal, and tons of groupings under XML's. I have yet experiment with my idea, however. I will need this on the A300 eventually, so I will look into this for you tomorrow. Ampere ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid0709&bid&3057&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel