Hi Chris,

Quoting Chris Metzler :

> On Fri, 19 May 2006 14:28:54 +0200
> Frederic Bouvier wrote:
> >
> > And the Paris scenery is not finished. I have a whole bunch of models
> > to send to Jon.
>
> Hey Fred, are the procedures that you and Emmanuel have had to go through
> to convert the X-Plane scenery fairly straightforward?  Is it something
> that other people can just jump in and do fairly easily, and thus get a
> lot of stuff converted over?  (in cases where licensing issues aren't a
> roadblock)

First thing is to get the X-Plane to Blender plugin ( a python script )
available on the net. After, you import OBJ models and export to .AC. You'll
also have to convert textures from .png to .rgb and reassign them in Blender (
coordinates are good, only names are wrong ).

Then you have to extract object placement. I didn't practise myself but I know
that there is a tool to export ENV files to text. I also know that X-Plane 8
uses another binary format but I don't have the name handy.

Orientations must be converted with the formulae : fg_heading = 90 - xp_heading

If you want animations, LOD or night lighting as currently ( did you try flying
over Paris at night ? ) you also must provide an XML file.

-Fred


--
Frédéric Bouvier
http://frfoto.free.fr         Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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