<snip>
>
>First thing is to get the X-Plane to Blender plugin ( a python script )
available on the net. After, you import 
>OBJ models and export to .AC. You'll also have to convert textures from
.png to .rgb and reassign them in Blender 
>( coordinates are good, only names are wrong ).
<snip>

Is there no way to use .png files as textures in FG?

Richard



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