Curtis L. Olson wrote: > Martin Doege wrote: > >> However, calculating the tide for a given coordinate is probably the >> lesser problem here (one can use xtide's output for reference, etc.) >> My main issue is whether the visualization of the tidal effects can >> somehow be done with e.g. a Nasal script (good) or by extensively >> modifying the FG engine itself (not so good, since the FG/SimGear >> source code is pretty abstract and not very well-commented IMHO) > > > > You would almost have to redo the scenery in the areas with ocean > coverage to include the ocean floor elevation, then draw the ocean as a > seperate layer that can be moved up and down exposing more or less of > the terrain. > > The trick maybe to find a good sea floor elevation database that is > reasonably compatible with SRTM, and mesh the two data sets seamlessly. > > Curt. >
This would have a nice side effect of autmatically creating beaches. Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel